Software Piracy.. Minecraft creator Markus Persson said: “Piracy is not a theft”.
Markus Persson said this Week on the GDC 2011 “Piracy is not a theft” reported by Edge Online.
He said: “If you steal a car, the original is lost. If you copy a game, there are simply more of them in the world.” and “There is no such thing as a lost sale. Is a bad review a lost sale? What about a missed ship date?”
Persson’s advice is to “make a game last longer than a week” and to “treat game development as a service”. I think it is true if we take World of Warcraft or any other MMO as an example.
“You can’t pirate an online account,” he truth. I think this is not complete true.. There are already tons Pirare Servers for World of Warcraft and other MMO´s available.. in fact you could download a ripped copy of World of Warcraft and join one of the illegal Servers. But it wouldnt be a real Account from Blizzard Servers and thats why Markus Persson is true with this argument. And..
If Game-Companys offer constant content updates, Quality and a good service.. and if you need an online Account to enjoy this service… the Topic of Software Piracy gets irrelevant. You wont get those great content updates on a pirate software and if, then these updates will be very late. So if you want quality you will join the real Servers of Blizzard and pay for the service. And thats why legal Servers are more popular then illegal ones.
So the question is true… Is Software Piracy still a topic for those companys? I dont think so. For companys who offer games which arent account-tied, software piracy might be still a big deal. So “make a game last longer than a week”, “treat game development as a service” and “You can’t pirate an online account,” is a good advice. But I think most Companys learned it already.