So now the Gold sellers and spammers we know from other Games (MMO´s) like World of Warcraft are arrived in Second Life. The official Second Life Forum is full of “Buy Linden Dollars” spam.
So be careful… I bet you catch malware if you click on one of those links. And you know.. you just can get L$ from Linden Labs on the official Second Life Website. So dont buy L$ on any of these dubious Websites they spam in the Forums.
Some days ago I found a little but very nice Store in Second Life:
Some of you know that I dont only write about my own Product Updates and my own Stuff. Sometimes I also like to support other merchants and creators as well with a little Blogpost.
I just wanted to write about the [P]erfection Store because I met the owner and she´s a very happy Person. We talked about this and that but she also introduced me to her Store.
I think Elf Ears are still a Trend in Second Life and I noticed soon she has some great looking Elf Ears in her Store from Southpaw.
I know some of you like them very much and that is why I wanted to share this Location with you.
If you like… just take a look at her Store
I think this Blogpost is more about her Elf Ears but she offers Eye´s in differend Colors as well. Some of them are cute and others are
in Zombie or Vampire Style. But you can also find Prim Nails and some very special Crown Armrings. They looking pretty fine.
I suggest you take a look there.
Oh and for those of you who are Freebie-Hunter´s…
Indee you can grab a Gift or play Lucky Letters
So hurry up and visit the [P]erfection Store
Finished this little and crazy Tipjar which will shoot with Particles after each tip (unless you did activate it in the Config Notecard). The Tipjar has much more features.. just read on
Or go direclty to the Marketplace Listing: Crazy Green Emitter Tipjar
THIS IS THE INSTRUCTION FOR THE TIP JAR
Feature List Summarized:
- Easy Setup with Configuration Notecard
- Every Settings are well descriped
- You as owner can choose if you want a Commission in % each Tip
- Choose if Tipjar-User will be logged out or can stay logged in if out of Range or not online anymore (You can define it in Meters)
- Choose if Peoples who want to login need to be in your Group or not
- Define the whole Hovertext and every Message the Tipjar can send
- Define the Color of the Hovertext
- Choose if the Tipjar should shoot Particles after each Tip or not
- Choose if the Particles should smash on Donator or the Tipjar User if Particle Mode active
- Define the Lifetime of these Particles if Particle Mode active
- Define the four L$ Payfields
How to use and change the Settings of the Product:
1. Rez the Tipjar.
2. Wait until the Initialization of the Tipjar is finished.
It´s done when you see “All configurations loaded. Tipjar ready!” in your Chat.
3. First let´s customize your Tipjar now. Right click the Tipjar and click “edit”.
4. Go to the content tab.
5. There you will find the tipjarscript and the tipjarconfig
6. Make a copy of the “tipjarconfig” notecard and take it to your Inventory, just so that you have a Backup
7. Read carefully the configuration notecard. There you will find deeper Instructions and all about what you can change and how you do it.
8. After changing the configuration be sure that you click “save”!
9. Wait again until the Tipjar is initialized.
It´s done when you see “All configurations loaded. Tipjar ready!” in your Chat.
The Tipjar will restart and initialize your tipjarconfig always if you changed and saved the config.
But after that, the Tipjar is ready to use.
When you made some Settings in the “tipjarconfig” File… and if you are happy with all Settings..
Just duplicate your Tipjar if you need more then one in your Club or Location. As you made already Settings,
the Duplicates will now have the same Settings.
You can also save your tipjarconfig in your Inventory after finishing your Settings. That is the way you can put
it back to a new rezzed Tipjar in case you did deleted every Tipjar from your Land. Good because you dont have
to make these Settings again. But be sure that you only have one tipjarconfig in your Object.
Q: The Tipjar is asking for Permission Debit. What the heck is going on? Can I trust you?
A: Yes, in fact you can trust me. Permission Debit is always needed in Second Life when a Script
want to take money from agent’s account. In the Case of Tipjar´s it is usualy so that your
Staff is logging into the Tipjar but you are the Owner of the Tipjar. If now someone (A Donator)
pays your Staff, the Money first goes through your Avatar and then to the Person who is logged
in to your Tipjar. So basicly the Script just ask you to get permission for this Function and to forward it
to your Staff or anyone who logged into your Tipjar. Anyway be careful in Second Life. Only give permission
if you trust the Creator of the Script you got.
FAQ will be extended in case many Customers ask similar or same Questions about one Topic
Today I just finished my new 10 meter high mesh spiral staircase for Second Life.
I offer two Versions:
This Kit of Spiralstaircases comes already with some very
great colorized and texturized version.That means it includes
already 6 Staircases in a very great design.
I did add 1 very basic
white version. It has the word “DEFAULT” in its name.
You can modify all of the 7 Staircases but you can use the
white default staircase as it has everytexture settings on
default (glow,shininess,brightness and so).for better starting from scratch.
Every Staircase is 10 Meter high and it has rezzed 18 orim equivs (That means 18 prims).
It is not sculped. It is a mesh product and therefor in high quality.
I hope this product will be usefull for you. I also hope you like this product.
I am always open for positiv and negativ critism and ratings as long as it is fair.
You can contact me whenever you have any questions.
THIS PRODUCT IS MADE IN A 3D APPLICATION, WHICH MEANS IT IS
A MESH PRODUCT. YOU WILL NEED A MESH BASED VIEWER TO SEE THESE OBJECTS. (Soon when there are only Meshbased Viewers and when LL did shut down Version 1 based Vievers, this notice here will be outdated and everyone can see Meshbased Products).
Last few days I was often online on the Second Life Beta Grid. Just to check out all about mesh import. To get a little feeling for it. I made a spiral staircase but had a lot trouble with to much polygons. In fact I never did take care about polygons when I did work with my 3d application called Cinema 4d. I did not because my system is fast enough to handle those renderings I made. I did not create animations anyway.. just static pictures from objects I made.
OK but we talk about mesh import for Second Life now. Its now all over the main grid and as objects should rather be low poly for games, I had to learn a new workflow then. So my first spiral staircase had 10k polygons which is pretty much if we talk about Second Life. Some friendly peoples in the forums gave me much feedback and many ideas. I reduced the staircase to 5k polys then. Thought its still much. Finaly I reduced it to round about 1k polys but I changed my first idea of the staircase… the whole thing changed a lot in that time. But 1k polys.. I thought this was now good enough to try a test upload. I just had the feeling that I made a good compromise between quality of the object but also poly count and later prim equivs.
But then I had a next mission. What the heck is all that about physics? Gave me some headache.. no no.. I really do understand physics but my target was to learn how I can reduce PE. Friendly peoples told me about the solution to make own and hard poly reducs physic shapes to lower the PE. I made many trys for that solution but tose who told me about that all… they were a great help. I think thats what I like in Second Life. The community is mostly helpful and friendly. So.. Still on the beta grid I made tons of test uploads to understand that all. Its crazy how hard the PE value can vary depending on the physical quality and the LOD (Level of Detail). Much much trys but then I was happy.. all my tests and I had all values.. yea a PE of 100.. a PE of 80… ohhh PE of 50.. but then.. look! Finaly I got a PE of 17! I was now pretty much motivated and happy. I think PE 17 means this mesh is equal to 17 prims. Im not sure how others would judge at this point. But I reduced the PE from 100 to 17 and that made me happy.
I just was so happy that I uploaded it to the main grid then. I know there are sculpy staircases out there with maybe 2 – 4 prims or so. I still wonder how to make these with sculptys. But at least sculting is anyway not my favorite art. I always liked mesh applications.. IN fact I dont know how to make a staircase with a sculpty software but instead of that I know how to do it with my 3d application.. So yes! I am happy with 17 prims for this kind of spiral staircase and I probably will use it in many new projects. Im not new to mesh but I am new to mesh import to second life.. so who knows.. maybe I can still improbe that PE someday.
I am just happy that mesh has finaly arrived and that I now have a new playground and new posibiltys. Even if I need to improve my workflow Hope some of you have also fun and some excited hours with Second Life. Greetings
Just a short News to anybody who still dont know:
So as you can read in the Linden Labs Blog Post… Mesh has finaly completely arrived.