Just Another Boring Blog About Different Subjects

Posts tagged “Changings

Directional Change

I thought I would make a little directional change with my blog here. I am still pretty much interested in Second Life but I noticed that I can´t be into this subject for twelve months a year, if you know what I mean. This means that the blog here is somewhat dead in case I am not active in Second Life for a while. But there are so many other subjects I would like to write about. Mostly technology subjects but also some other stories from life.

I am not sure if I will be a super active blogger or so but I mean just in case I would like to write down some things. It might happen that it is not only Second Life related. but if I am active in Second Life, then you might also find Second Life related stories here. I just wanted to say this.


Saving a notecard inside a prim. “The server is experiencing unexpected difficulties”.

Lately some of my customers wrote me that they cant save the Confignotecard of Heart Tipjar in Second Life. But when the first Customer explained me the problem, I was not able to reproduce the error at least whith main Avatar which did create this Tipjar. But this is because this Avatar has full permission on this Item anyway.

I thought it would be better to check it out with my Alt. And see there… I wasn´t able to save the Notecard too then.

I got the “The server is experiencing unexpected difficulties” errormessage when saving a notecard inside the prim.

At the same time I asked google for the Problem and found out there is already a open Jira Ticket:

“The server is experiencing unexpected difficulties” error when saving a notecard inside a prim.

So if you anytime notice the same Problem with one of your Products or if you get customer request that they cant save your confignotecard then there is one workaround for you which will fix the Problem for your customers. Indee you should update your Marketplace listing then as well. :P

You need to change at least the Confignotecard to FullPermission which shouldn´t be a problem for you. I cant tell you why the Notecard has to be FullPerm. I just can tell you it will fix the problem and other People commented the same on the Jira. It is anyway nevermind if the Confignotecard is Full Permission. I usualy did create them Copy and Mod only but now they are Fullperm.

So dont expect that LL will fix the issue. Looks like the Jira is open already for years.

However I did fix my Product and had a lot of work telling all my Customers of this Product to delete the old Tipjar so that they can use the new one. I think most of them were very happy that I did send a new Version. And I was also happy that one of my Customers did tell me about the Problem. Its fun to see that not anybody will report Problems. This makes me thinking if they ever did unpack the Product.. if they ever did login to SL again or what is wrong? :D This was sadly a Problem I could not see with my main. For the future I should test scripted objects from time to time with my alt. For new Products I do it anyway but looks like this Problem did appear since some month. I am sure I did not see this Problem with my alt when I created the Tipjar.

However. Everything ok now.

 


Uploaded my first Meshproduct to the Maingrid


Last few days I was often online on the Second Life Beta Grid. Just to check out all about mesh import. To get a little feeling for it. I made a spiral staircase but had a lot trouble with to much polygons. In fact I never did take care about polygons when I did work with my 3d application called Cinema 4d. I did not because my system is fast enough to handle those renderings I made. I did not create animations anyway.. just static pictures from objects I made.

OK but we talk about mesh import for Second Life now. Its now all over the main grid and as objects should rather be low poly for games, I had to learn a new workflow then. So my first spiral staircase had 10k polygons which is pretty much if we talk about Second Life. Some friendly peoples in the forums gave me much feedback and many ideas. I reduced the staircase to 5k polys then. Thought its still much. Finaly I reduced it to round about 1k polys but I changed my first idea of the staircase… the whole thing changed a lot in that time. But 1k polys.. I thought this was now good enough to try a test upload. I just had the feeling that I made a good compromise between quality of the object but also poly count and later prim equivs.

But then I had a next mission. What the heck is all that about physics? Gave me some headache.. no no.. I really do understand physics but my target was to learn how I can reduce PE. Friendly peoples told me about the solution to make own and hard poly reducs physic shapes to lower the PE. I made many trys for that solution but tose who told me about that all… they were a great help. I think thats what I like in Second Life. The community is mostly helpful and friendly. So.. Still on the beta grid I made tons of test uploads to understand that all. Its crazy how hard the PE value can vary depending on the physical quality and the LOD (Level of Detail). Much much trys but then I was happy.. all my tests and I had all values.. yea a PE of 100.. a PE of 80… ohhh PE of 50.. but then.. look! Finaly I got a PE of 17! I was now pretty much motivated and happy. I think PE 17 means this mesh is equal to 17 prims. Im not sure how others would judge at this point. But I reduced the PE from 100 to 17 and that made me happy.

I just was so happy that I uploaded it to the main grid then. I know there are sculpy staircases out there with maybe 2 – 4 prims or so. I still wonder how to make these with sculptys. But at least sculting is anyway not my favorite art. I always liked mesh applications.. IN fact I dont know how to make a staircase with a sculpty software but instead of that I know how to do it with my 3d application.. So yes! I am happy with 17 prims for this kind of spiral staircase and I probably will use it in many new projects. Im not new to mesh but I am new to mesh import to second life.. so who knows.. maybe I can still improbe that PE someday.

I am just happy that mesh has finaly arrived and that I now have a new playground and new posibiltys. Even if I need to improve my workflow :) Hope some of you have also fun and some excited hours with Second Life. Greetings ;)


Second Life new Community Platform arrived!

Today the new Community Platform of Second Life is arrived.

Here is the Introduction by Torley Linden on YouTube:

You can read the complete news on the Second Life Webpage here: Welcome to the New Second Life Community Platform


SL Collada Mesh Import Beta coming soon.. huh? Alarming?

Linden Lab announced in a new Blogpost “Next steps for Mesh Import” that Mesh Import is soon in the Open Beta. As I own a 3d application called Macon Cinema 4d wich supports Collada Files, I first would say “Woow great news! Mesh Import is not far away”. But on the other side I think this all this is pretty alarming. But why do I think so?

Well..

I could imagine if Mesh Import is going live that lots of peoples will grap some Files from TurboSquid or any other Website where you can buy or get free objects. This could mean that many mesh creators who did offer there stuff on any other website could get ripped off. And I think that it is safe to say that Linden Lab will get lot of more work because a real big bunch of DMCA troubles.

So from this angel its a bad news. Sure for mesh designers its a great news. But the “grab some mesh and import it” will bring much trouble this is safe to say. Its a great news for fair designers who did create the mesh them self.. but criminal peoples will exploit “Mesh Import”.. they just need to attend any mesh and upload it to Second Life.

Im sure the Future will bring much more trouble. And if you ask me.. why is Linden Lab working on these improvements? Shouldn´t they rather improve the Grid first and all the Grid Performance Problems? Im not a technical and dont know much about the technic behind the Grid but anyhow I guess that Mesh Import will bring more lag then we have already.

So.. yea.. I´m pretty unsure about this news. Yea.. I think it is fine but also alarming.


My SL Marketplace Sales are still poor

I noticed that my SL Marketplace Store sales are still very bad compared to my Xstreet SL Store sales. Even if I am still not happy enought with the fact that we soon have to use the new Marketplace it will be better anyway for us. At the moment we merchants have our customers splitted on two platforms. When Xstreet will close all peoples go over to the new Marketplace and then we dont have to monitor both platforms anymore. Lets hope that these changes dont affect our sales negative. At the moment I dont notice much sales on the new one but because Xstreet is still available, that could be the reasons as many peoples maybe still buy there and not on the new Marketplace.


Second Life Marketplace – Transition Plans Announced

The Commerce Team announced now the transitions Plans for the Second Life Marketplace:

Transition Plans
Here is a quick overview of what to expect in the next few months while we  move toward retiring XStreetSL and launching SL Marketplace. Dates are supplied where available.

  • XStreetSL Feature Enhancements suspended – Tomorrow, September 1st, will be the  last day to purchase either homepage or category feature enhancements on  XStreetSL  Please check out the offerings on the SL Marketplace site, As there are even more options for feature enhancement. Feature  enhancements on XstreetSL will not be migrated to the new marketplace.
  • XStreetSL banner ad sales retired – Soon, you will no longer be able to purchase banner ad subscriptions on XStreetSL.
  • In October: XStreetSL Linden dollar exchange trading suspended. – All market trades that are not filled will be closed and the funds returned.
  • XStreetSL new listing creation closed – As of 9/5/2010, XstreetSL will no longer allow for new listings to be  created, and the Commerce Team will focus on migrating all remaining  content to the new marketplace.
  • XStreetSL will have links added for customer to choose if they want to buy the item on the new marketplace.
  • XStreetSL Items will no longer be available for purchases on October 6th 2010. –  If there are links to Xstreet SL detail pages on blogs or articles  those links will automatically refresh to the linked product on the new  marketplace.
  • XStreetSL sales history, account history will no longer be available after December 1st 2010.
  • XStreetSL RSS feeds will be replaced by Marketplace feeds
  • XStreetSL links in SecondLife.com changed to Marketplace – The links in the Second Life web site will be updated so they point to the SL Marketplace.
  • SL Marketplace is out of beta!

Read the full announcement here:  Second Life Marketplace is coming soon – Transition Plans


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