This is a new modern Room Divider in Asian Fan Style.
Just 4 Prims but with complexly nice shape.
8 Meter Wide
4 Meter High
0.1 Meter Thick
Baked Textures with Ambient occlusion (AO) and shininess.
Good for Home, Garden, Clubs, Outdoor and there is many purpose for this Product.
You can find it in my Second Life Marketplace Store
This is a fresh Product out of my latest Mesh Project I´ve been working on.
I wrote a Blogpost about the Project.
Playing with MoGraph MoSpline in Cinema 4d and creating differend mathematical spline clones and arrangements led me to new ideas of forms, shapes and so. Its funny which features of a tool can inspire me.
After a while I had a formula which copys my object (the black crossbars) to 180 degrees like a half circle and first I associated it with those japanese fans if I would add a half and thin cylindric for the fabrics.
I did but I am not sure how it happened.. I soon had a really differend inspiration. I just added a thin and long cube under the object and then I though it could be a pretty cool room divider. And so was my mission born.
I still can create a japanese fan with those techniques some day but now I really want to create differend room divider from this idea first.
I finished a beta object and exported it as collada file. I also created my own physical mesh which is just a single cube as this should be enough for a room divider.
I logged in to the beta grid to check things out and make some test uploads. The end-product has a land impact of 4. I think this is really ok and made me somewhat happy.
The overall product will be black with some little shinyness but only the fabrics them self will have textures and I believe I will create differend styled room dividers out of it. So technically I am already happy about the result. I just have some trouble baking the fabrics at the moment. I need to find a bug. The baked fabric texture looks ok to me but when I apply it inworld it is black. I dont know but I will find the problem I guess. When its finished I will upload it to my SL Marketplace Store.
EDIT: I fixed the problem with the baked fabrics texture so that the product is ready for wrap up soon. Here is a screenshot inworld in Second Life:
Mesh Architecture which could have differend purpose on your Land or Estate. Comes in two differend styles (Blue and Grey Glas)
Footprint: 48m x 53m (12m high)
Use it as Club Architecture, Mall, Information Hall, Venue, Town Hall, Casino, Greenhouse or for other purpose.
Freshly out of my Cinema 4d Mesh Project I talked about in my latest Blogpost.
There is a latest news on the Firestorm Blog that they release Firestorm with Mesh Support now..
Due topopular demand we’ve decided we can’t hold back the Firestorm with Mesh support release,however this hasn’t been an easy decision. Unfortunately LL Mesh code comeswith a lot of new bugs and undesirable behaviors which we honestly aren’tcomfortable releasing with. Many of these issues we would consider blockersfora release. The issues which we wouldn’t consider blockers simply do not reachour expectations for a quality release. However, you asked for it! And you’regetting it in its current state!
But I suggest you read on the official Firestorm Blog:
Today I just finished my new 10 meter high mesh spiral staircase for Second Life.
I offer two Versions:
This Kit of Spiralstaircases comes already with some very
great colorized and texturized version.That means it includes
already 6 Staircases in a very great design.
I did add 1 very basic
white version. It has the word “DEFAULT” in its name.
You can modify all of the 7 Staircases but you can use the
white default staircase as it has everytexture settings on
default (glow,shininess,brightness and so).for better starting from scratch.
Every Staircase is 10 Meter high and it has rezzed 18 orim equivs (That means 18 prims).
It is not sculped. It is a mesh product and therefor in high quality.
I hope this product will be usefull for you. I also hope you like this product.
I am always open for positiv and negativ critism and ratings as long as it is fair.
You can contact me whenever you have any questions.
THIS PRODUCT IS MADE IN A 3D APPLICATION, WHICH MEANS IT IS
A MESH PRODUCT. YOU WILL NEED A MESH BASED VIEWER TO SEE THESE OBJECTS. (Soon when there are only Meshbased Viewers and when LL did shut down Version 1 based Vievers, this notice here will be outdated and everyone can see Meshbased Products).
Last few days I was often online on the Second Life Beta Grid. Just to check out all about mesh import. To get a little feeling for it. I made a spiral staircase but had a lot trouble with to much polygons. In fact I never did take care about polygons when I did work with my 3d application called Cinema 4d. I did not because my system is fast enough to handle those renderings I made. I did not create animations anyway.. just static pictures from objects I made.
OK but we talk about mesh import for Second Life now. Its now all over the main grid and as objects should rather be low poly for games, I had to learn a new workflow then. So my first spiral staircase had 10k polygons which is pretty much if we talk about Second Life. Some friendly peoples in the forums gave me much feedback and many ideas. I reduced the staircase to 5k polys then. Thought its still much. Finaly I reduced it to round about 1k polys but I changed my first idea of the staircase… the whole thing changed a lot in that time. But 1k polys.. I thought this was now good enough to try a test upload. I just had the feeling that I made a good compromise between quality of the object but also poly count and later prim equivs.
But then I had a next mission. What the heck is all that about physics? Gave me some headache.. no no.. I really do understand physics but my target was to learn how I can reduce PE. Friendly peoples told me about the solution to make own and hard poly reducs physic shapes to lower the PE. I made many trys for that solution but tose who told me about that all… they were a great help. I think thats what I like in Second Life. The community is mostly helpful and friendly. So.. Still on the beta grid I made tons of test uploads to understand that all. Its crazy how hard the PE value can vary depending on the physical quality and the LOD (Level of Detail). Much much trys but then I was happy.. all my tests and I had all values.. yea a PE of 100.. a PE of 80… ohhh PE of 50.. but then.. look! Finaly I got a PE of 17! I was now pretty much motivated and happy. I think PE 17 means this mesh is equal to 17 prims. Im not sure how others would judge at this point. But I reduced the PE from 100 to 17 and that made me happy.
I just was so happy that I uploaded it to the main grid then. I know there are sculpy staircases out there with maybe 2 – 4 prims or so. I still wonder how to make these with sculptys. But at least sculting is anyway not my favorite art. I always liked mesh applications.. IN fact I dont know how to make a staircase with a sculpty software but instead of that I know how to do it with my 3d application.. So yes! I am happy with 17 prims for this kind of spiral staircase and I probably will use it in many new projects. Im not new to mesh but I am new to mesh import to second life.. so who knows.. maybe I can still improbe that PE someday.
I am just happy that mesh has finaly arrived and that I now have a new playground and new posibiltys. Even if I need to improve my workflow :) Hope some of you have also fun and some excited hours with Second Life. Greetings ;)