Today I wanna show you some very simple Worksteps so that you later can create your own extruded 3d Text with Cinema 4d. There will be several Cases where you could use that for your own 3d Text Logo or just for any other Scene you create.
Ok let us run these Steps now!
First of all we need a simple Textform which we can find under Menu “Objects–>>Spline Primitive–>>Text” on top:
Once clicked, you will see it in your Mainview. Thats how it looks now:
I´m sure you know this panel on the right side of your Cinema 4d which is called Objectmanager. If you take a look there now, you will notice that you find that Textobject there too.
Once clicked you will see some attributes we could change. Related to the Textobject these options you can change, are similar to any other settings you would change in a Windows Textapplication like Words. So indeed you could now there start to type in another Textmessage and choose your Font, the Textalignment, Horizontal Spacing, Vertical Spacing and what ever you like. But for this Tutorial we will use the standard Textsettings. I just wanted to refer on that so that you later know how to set up the Fonts you want to use. You still can play around with that later.
So here is the Screenshot of this Objectmanager and Attributemanager:
Ok but lets go on now. We both noticed that our Text looks horrible flat and boring. We gonna change that now, as we need a 3d Text!
What we now need, is an Object which is something like a modificator Script. I mean more precisely that it will convert (extruding) our flat Textspline to a 3d Text.
To do so, we need that Object called “Extrude NURBS” and we will find it in the Menu “Objects–>>NURBS–>>Extrude NURBS” on top:
Once clicket, you will find that Object now in the Objectmanager too:
But thats not all as this step still doesnt change anything with our Text. In the Objectmanager we need to subordinate our Textobject under the Extrude NURBS Object. Its easy. Just hold-click (drag&drop) the Textobject and move it into the Extrude Object. As you can see, the Textobject is now a Sub-Object of the Extrude NURBS Object:
Now we can see the first major transformation of our Text:
But this is still not the Result we want because the Textedges are to much square. Lets fiddle some more!
We want that Text with more curve. So again look at the Objectmanager and click there on the Extrude Object so that we can make some changes in the Attributemanager for that Object. As we have the Object now loaded in the Attributemanager, we click now on the Tab called “Caps”:
Here we should change the Start and End Attribute from “Cap” to “Fillet Cap”.
Now lets finally admire our 3d Textobject:
And here comes, how it could look like if you add some selfmade Textures, Lights and so on:
That was easy or? Now you can repeat these Steps but play around with every single Setting you´ll find. Play some Trial and Error. Thats the way how you will find out more!
At the very end, I´ll give you some Bonus-Knowhow:
If you did ask your self what the Word on the textured Picture means… This Tutorial was intended to be used on a German Website of my Brother but I translated this “HowTo”. So here is the Bonus-Knowhow! This Word is German and means “Ready”, “Finished” or “Complete” in your Language .
YaY! We are fertig here!
By the way.. Did you know that you can create 3d Content in Second Life as well? You can not only create 3d stuff in Second Life, you can also import your collada meshes and the good thing is you can sell your products there! Try it out…
I know some of us use the xfire Tool beside the games we play as this is the easiest way to make screenshots, videos and upload it fast without trouble. In addition xfire lets us broadcast our online activity if we want to, on a very easy way. So for sure we want to use this Tool with Second Life as well. But the main problem is that xfire only supports the official Second Life Client. Lately a friend asked me howto add a third party viewer like the Phoenix Viewer to xfire (Indeed this is probably working with all other TPV´s). And I thought this is something which could interest other peoples as well. If you still dont know whats xfire for, just see what Torley wrote about this wonderful Tool here. Or take a look at the Official Xfire Website.
I will explain how to add the Phoenix Viewer to xfire. As I said it is probably working with all other Third Party Viewers. I tested it also withFirestorm Viewer. If you noticed it´s working with any other TPV you use, then feel free to add a comment here and name the Viewer and mention that it worked too.)
First I need to say it is much more simple then you can imagine:
1. First of all we go to our Phoenix Viewer directory. There we look for the file called “PhoenixViewer.exe” (in some releases it is just called phoenix.exe) and rename it to “SecondLife.exe”. (Indeed, if you use another Second Life Third Party Viewer, you must locate the right Viewer exe)
2. We open our xfire client and go to “Tools” on the top of the xfire working box and there we go to the options panel:
3. Here we open the “games” Tab:
4. Now if Second Life is not in the list on the right site, we just have to find Second Life in the “Not installed” List. If Second Life is already in the List of “installed Games” you just have to click on it.
5. Change Second Life from “Automatically Detect” to “Manual Detect” and set the “Detect Path” by click on “Browse” to your renamed “SecondLife.exe” in your Phoenix Viewer Folder.
6. The final step is to click on “Apply” to save this settings.
Now just make a new shortcut on your desktop to your SecondLife.exe in your Phoeniox Viewer directory, start the Phoenix Viewer and have fun using xfire with Second Life together.
This is the way how xfire will accept Phoenix Viewer as the Second Life client and after all this, xfire will detect the hours you played Second Life and you will be able to take Screenshots, Videos and upload them to the xfire Webspace. Or if you like to broadcast your activity online.. now you can do everything with your Phoenix Viewer what is offered by xfire!