Just Another Boring Blog About Different Subjects

Linden Lab Offically Announces Mesh Support in Second Life?

I just did read this here:

However, due to their limitations, sculpted prims are no final answer to that question I asked those years ago. As it turned out, as announced at this year at the Second Life Community Convention 2009, sculpted prims are merely a taste what’s to come, and polygon mesh support is soon to arrive.



This means that we maybe can use industrial standart tools like Lightwave, Cinema 4d, 3d Studio Max, Blender, Maya or whatever for content creation soon.

I hope this is true because i already use Cinema 4d for content creation.. but not for Second Life. There wasnt any way.. well import scripts for sculpys. But thats what i dont like.

So do we get real mesh import soon? What a great news!

I hope it comes true.

This will change Second Life very hard.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s