Collected some L$ via my Marketplace Sales and didn´t do much with it apart from paying rental for my land or texture and mesh uploads, it looks like I saved a good bunch of Linden Dollars on my “Bank Avatar” and maybe I should pay out next days. I do it every now and then.
And there comes the question what I would do with the money. And I am nosy if you pay out and what you buy for the money. Do you share your experience?
In the past I bought a lot of stuff for my fish tank in real life. As I get Second Life money on the paypal account, the best way to spend it is shopping in the internet and you know there are lots of shops which support paypal. If I am true my payouts aren´t that massive but at least after some month it can become a good amount for smaller stuff. I purshased very cool plants for my fish tank, fertilizer for these plants, I made a 30$ bargain for a Co2 equipment (used) on ebay which cost new more then 150$. Yea the Co2 bargain was a real blast and payed with money which came from Second Life. I also bought food for my fish and some stuff for my cat. Last year I bought a game via gamersgate and I did pay a lot of World of Warcraft Gamecards with my Second Life money. Yea I think thats what I did with the money in the past 3 years. It wont make me rich.. thats what I learned. So monthly that money is not a big pot but if I save it a little bit, it can indeed help me out ever and anon :) That is funny.
So how do you handle this? Do you have SL income? Do you pay out? What do you buy for the money? Or do you spend it only inworld? Or is this all top secret for you? If so.. no problem :)
Someone is using parts of my products and now I get customer support requests of third-party products
Today someone in SL wrote me that one of my products wouldn´t work and he asked friendly for help.
He talked about a Heart….
When someone asking me for help related to the Product with a Heart then I usualy think they mean my Heart Tipjar I made.
This is the only Product I sell and made with a Heart Sculpy. So yea I am creator of my Tipjar and each component, including the Heart.
But soon I noticed the guy who was asking for customer support didnt talk about a Tipjar but instead of that about a Xploder.
And I can tell you I never made an Xploder.
So what you see above is an Xploder I never made but I am the creator of the heart. Which means someone is unlinking my product probably out of the 0 L$ Tipjar Demo I have on the Marketplace.
But the biggest problem is someone who ripped this heart is linking it so that I am the creator of her new product the xploder.
So the person who was asking for customer support first didn´t believe me that I am not the creator of the xploder. But soon he did as I did show him my SL Marketplace Product List.
Then I searched for something I found in the permission window.. “”REMOVED DUE TO A FALSE SUSPICION… see comment section””. Google helped me and soon I found the marketplace Store of this person. This person has some product with my heart and “only transfer” on the Marketplace. The fun thing is I never made this heart “transfer permission”. Which looks like she is using permission exploits and copybot.
Not enough… As I now found her Marketplace Store I also found her blog but more importend her inworld store…
First I noticed she has not only some of my hearts on her Marketplace Store but she has also some of my hearts inworld with differend permission.
Above you can see a screenshot of my heart in her xploder product with just “copy” permission. Its funny.. I never made it copy.
The heart is in my product released as mod/copy. So she can defenetly change permissions of my objects which must be an exploit.
Looking around there I found more of my hearts also with transfer permission. So I dont know what she is doing there but she has objects of me as transfer only and copy only permission.
Again.. looks like she can change permissions on my objects and she can sell it. Otherwise there would come another person and asking for customer support for products I never made. I am the creator as she seems to be someone stupid and linking the objects so that my heart makes the whole object created by me.
Sure I am pissed and sure I did write a support ticket. But we all know what LL will do.. maybe nothing.
I also wrote the copybotter and asking some questions but I believe there will be no answers and guilt feelings. Therefor…
I dont give a shit about sharing names of silly and fraudulent avatars…
Here is the name of her and of her virtual company:
“REMOVED DUE TO A FALSE SUSPICION… see comment section”
You better google her and check out if she also used parts of your content. ;)
Finished the naming and shaming. Greetings
EDIT: The whole thing seems to be more complicated. Another person maybe copybotted my heart and sold it to differend creators which I suspected to be the griefers. Please read comment section to understand…
There is really a difference between my first and second Life. Yes I clean up my rooms every day in my first Life but does that mean its fun to do the same in Second Life?
No really.. I do not see much reasons why I should clean my Second Life land, skybox or sandbox. Its sometimes so that I let differend objects on my land because I still want to finish the piece so that it is a finished product some day. Yea… someday! Thats the problem.. I work on differend objects but I do not make my own timeframe when it has to be finished. I see no reason for that as Second Life should be fun and not work. And I work only if it doesnt feel like work. That means if I am inspired. Then I do love all the work but as I said it doesnt feel like work then.
So you can see the result above in the Screenshot. Its really a mess in my little “sandbox” and some time ago I had some neighbors at the same altitude in the sky. I believe they left me because I am untidy. Lol! :)
However… there is no tendency to improve.
I think its somewhat cool to be that differend in Second Life compared to the real Life. Im not sure.
One good thing is that you often find very old scripts in any of these cubes I rezzed month ago. That is sometimes like christmas with the only difference that I can have christmas often in Second Life ;)
Its funny to find ideas from the past, yes.
But its really not so that my virtual area is the only untidy place. There is still my inventory which beats that! I think I would be lost without a search function. My inventory is a real mess and cluttered with tons of own pojects or bought stuff like clothes and whatever.
Even if I said there is no tendecy to improve, it now came to my mind that I defenetly should clean up some day before its to late! But lets see if this ever happens. :)
Is your Second Life so untidy like mine? For sure I am happy about each comment.
This is a new modern Room Divider in Asian Fan Style.
Just 4 Prims but with complexly nice shape.
8 Meter Wide
4 Meter High
0.1 Meter Thick
Baked Textures with Ambient occlusion (AO) and shininess.
Good for Home, Garden, Clubs, Outdoor and there is many purpose for this Product.
You can find it in my Second Life Marketplace Store
This is a fresh Product out of my latest Mesh Project I´ve been working on.
I wrote a Blogpost about the Project.
Playing with MoGraph MoSpline in Cinema 4d and creating differend mathematical spline clones and arrangements led me to new ideas of forms, shapes and so. Its funny which features of a tool can inspire me.
After a while I had a formula which copys my object (the black crossbars) to 180 degrees like a half circle and first I associated it with those japanese fans if I would add a half and thin cylindric for the fabrics.
I did but I am not sure how it happened.. I soon had a really differend inspiration. I just added a thin and long cube under the object and then I though it could be a pretty cool room divider. And so was my mission born.
I still can create a japanese fan with those techniques some day but now I really want to create differend room divider from this idea first.
I finished a beta object and exported it as collada file. I also created my own physical mesh which is just a single cube as this should be enough for a room divider.
I logged in to the beta grid to check things out and make some test uploads. The end-product has a land impact of 4. I think this is really ok and made me somewhat happy.
The overall product will be black with some little shinyness but only the fabrics them self will have textures and I believe I will create differend styled room dividers out of it. So technically I am already happy about the result. I just have some trouble baking the fabrics at the moment. I need to find a bug. The baked fabric texture looks ok to me but when I apply it inworld it is black. I dont know but I will find the problem I guess. When its finished I will upload it to my SL Marketplace Store.
EDIT: I fixed the problem with the baked fabrics texture so that the product is ready for wrap up soon. Here is a screenshot inworld in Second Life:
Mesh Architecture which could have differend purpose on your Land or Estate. Comes in two differend styles (Blue and Grey Glas)
Footprint: 48m x 53m (12m high)
Use it as Club Architecture, Mall, Information Hall, Venue, Town Hall, Casino, Greenhouse or for other purpose.
Freshly out of my Cinema 4d Mesh Project I talked about in my latest Blogpost.
Last days I did mess around with my 3d application called Cinema 4d. I just wanted to create anything new for Second Life. I really didn´t have a masterplan. I just was inspired by a picture from google where I found an architecture with an round glas roof. Im not good in re-creating stuff from pictures but at least I can gather ideas and inspiration. So again.. I just messed around but the picture above was the result after some hours.
It is something like a 80 meter x 40 meter modern structure.. well let me call it “hall”. I am not sure if I will leave it on these textures and I probably will change or add some stuff. It is just the basic and I really dont know what kind of purpose it could have in Second Life… but lets see. I still could reduce the size if I want to.
Then I uploaded the complete collada mesh files to the beta grid. I must say it is pretty much huge. So huge that I couldn´t even link all the parts together as I got the message “Link Failed — Pieces too far apart”. That is probably the reason why the object isn´t linked after uploading. Mesh usualy is linked after the upload. But in this case not. Well I still can change the size depending on the purpose of the building. I also could use a rezzer for my customers if I want the building to be big. Maybe if it would be a huge townhall or whatever.
I would say the integrated objects make the whole structure complex.. at least the amount of objects. The polycount is for the complexity ok but it would still eat more then 80 prims inworld at least if I let it be so huge. I know I just could fake the crossbars on the glas by textures. And yes this would reduce polycount probably by half and there for primcount as well. But anyhow I like the crossbars to be real objects. Inworld it gave me a nice feeling and other peoples said this too. If so… I rather try to improve the primcount by making some changes to the physical shape. I will make some test with my own physical shapes for the object. I think there are ways to reduce the primcount without abandon the crossbars. Let me see.
Another change you cant see on the rendered image above is that I added lights over the object and turned on soft shadows so that the shadow of all the crossbars are on the ground. First it was just a test but I was inlove with all the shadows very soon. So I thought it would be cool to bake these shadows on the ground texture and then I uploaded it to Second Life Beta Grid. A friend of me was impressed and said that make the whole structure looking deep. I decided to defenetly bake those textures if I ever make a product out of it.
You can also play with your lights in the scene so that you get a shading of light on the glas roof. Well its nothing special but if you bake the roof texture then and apply it in Second Life. It looks hot.. really hot.. you just have to give the texture inworld high shinyness and indeed transparency. That looks awesome then.
For the main skeleton or crossbars I didnt even use textures inworld. I just made them completely black with high shinyness and that looks already fine then. But again.. there is much room for improvement.. and as I said I just messed around but that is the reason why I now lost my overall boreness. At the moment I have some mesh projects and ideas running and maybe I talk about it in another blogpost soon. Its all still playground and not ready yet.
I though I share this.