This is a new modern Room Divider in Asian Fan Style.
Just 4 Prims but with complexly nice shape.
8 Meter Wide
4 Meter High
0.1 Meter Thick
Baked Textures with Ambient occlusion (AO) and shininess.
Good for Home, Garden, Clubs, Outdoor and there is many purpose for this Product.
You can find it in my Second Life Marketplace Store
This is a fresh Product out of my latest Mesh Project I´ve been working on.
I wrote a Blogpost about the Project.
Mesh Architecture which could have differend purpose on your Land or Estate. Comes in two differend styles (Blue and Grey Glas)
Footprint: 48m x 53m (12m high)
Use it as Club Architecture, Mall, Information Hall, Venue, Town Hall, Casino, Greenhouse or for other purpose.
Freshly out of my Cinema 4d Mesh Project I talked about in my latest Blogpost.
Finished this little and crazy Tipjar which will shoot with Particles after each tip (unless you did activate it in the Config Notecard). The Tipjar has much more features.. just read on 🙂
Or go direclty to the Marketplace Listing: Crazy Green Emitter Tipjar
THIS IS THE INSTRUCTION FOR THE TIP JAR
Feature List Summarized:
– Easy Setup with Configuration Notecard
– Every Settings are well descriped
– You as owner can choose if you want a Commission in % each Tip
– Choose if Tipjar-User will be logged out or can stay logged in if out of Range or not online anymore (You can define it in Meters)
– Choose if Peoples who want to login need to be in your Group or not
– Define the whole Hovertext and every Message the Tipjar can send
– Define the Color of the Hovertext
– Choose if the Tipjar should shoot Particles after each Tip or not
– Choose if the Particles should smash on Donator or the Tipjar User if Particle Mode active
– Define the Lifetime of these Particles if Particle Mode active
– Define the four L$ Payfields
How to use and change the Settings of the Product:
1. Rez the Tipjar.
2. Wait until the Initialization of the Tipjar is finished.
It´s done when you see “All configurations loaded. Tipjar ready!” in your Chat.
3. First let´s customize your Tipjar now. Right click the Tipjar and click “edit”.
4. Go to the content tab.
5. There you will find the tipjarscript and the tipjarconfig
6. Make a copy of the “tipjarconfig” notecard and take it to your Inventory, just so that you have a Backup
7. Read carefully the configuration notecard. There you will find deeper Instructions and all about what you can change and how you do it.
8. After changing the configuration be sure that you click “save”!
9. Wait again until the Tipjar is initialized.
It´s done when you see “All configurations loaded. Tipjar ready!” in your Chat.
The Tipjar will restart and initialize your tipjarconfig always if you changed and saved the config.
But after that, the Tipjar is ready to use.
When you made some Settings in the “tipjarconfig” File… and if you are happy with all Settings..
Just duplicate your Tipjar if you need more then one in your Club or Location. As you made already Settings,
the Duplicates will now have the same Settings.
You can also save your tipjarconfig in your Inventory after finishing your Settings. That is the way you can put
it back to a new rezzed Tipjar in case you did deleted every Tipjar from your Land. Good because you dont have
to make these Settings again. But be sure that you only have one tipjarconfig in your Object.
Q: The Tipjar is asking for Permission Debit. What the heck is going on? Can I trust you?
A: Yes, in fact you can trust me. Permission Debit is always needed in Second Life when a Script
want to take money from agent’s account. In the Case of Tipjar´s it is usualy so that your
Staff is logging into the Tipjar but you are the Owner of the Tipjar. If now someone (A Donator)
pays your Staff, the Money first goes through your Avatar and then to the Person who is logged
in to your Tipjar. So basicly the Script just ask you to get permission for this Function and to forward it
to your Staff or anyone who logged into your Tipjar. Anyway be careful in Second Life. Only give permission
if you trust the Creator of the Script you got.
FAQ will be extended in case many Customers ask similar or same Questions about one Topic
Today I just finished my new 10 meter high mesh spiral staircase for Second Life.
I offer two Versions:
This Kit of Spiralstaircases comes already with some very
great colorized and texturized version.That means it includes
already 6 Staircases in a very great design.
I did add 1 very basic
white version. It has the word “DEFAULT” in its name.
You can modify all of the 7 Staircases but you can use the
white default staircase as it has everytexture settings on
default (glow,shininess,brightness and so).for better starting from scratch.
Every Staircase is 10 Meter high and it has rezzed 18 orim equivs (That means 18 prims).
It is not sculped. It is a mesh product and therefor in high quality.
I hope this product will be usefull for you. I also hope you like this product.
I am always open for positiv and negativ critism and ratings as long as it is fair.
You can contact me whenever you have any questions.
THIS PRODUCT IS MADE IN A 3D APPLICATION, WHICH MEANS IT IS
A MESH PRODUCT. YOU WILL NEED A MESH BASED VIEWER TO SEE THESE OBJECTS. (Soon when there are only Meshbased Viewers and when LL did shut down Version 1 based Vievers, this notice here will be outdated and everyone can see Meshbased Products).
These girls sneakers are pink on white. You can resize them via script if you need to.
But they should fit already for girls as I did wear and adjust them. If not.. resize them. It is easy via script.
For those who still need shoes for the summer.. grab them here:
This is a Grungy and Rusty Hangar.. or call it Aircraft Shelter.. yea maybe a Bunker?
This Product is perfect for airports but of course also for music Clubs in Second Life which need a grungy underground enviroment. For example rock or electronic music clubs? 😉
Here are the metrics so that you can be sure if the object fits to your land:
29,8m wide x 32,8m long x 15m high
The whole structure has just 35 Prims.
So if you think it is cool.. just grab it here: Grungy & Rusty Hangar on SL Marketplace
Ok today I did finish my little Goldpot Tip Jar for Second Life Clubs and other Business in SL. I did set the starting price to 250L$ and I´m still not sure if this is ok. Great is that this Tip Jar has a Config Notecard where you can change some settings, which I will descripe under the next picture. However, here are the Details about the Tip Jar:
Prims = 5
Permissions = copy, modify
Here is what you can change in the config notecard:
– Text of the Tipjar
– Text for the messages
You can change many settings on the notecard. Its easy
Greetings… Darcy Designs 🙂
Today I wanna show you some very simple Worksteps so that you later can create your own extruded 3d Text with Cinema 4d. There will be several Cases where you could use that for your own 3d Text Logo or just for any other Scene you create.
Ok let us run these Steps now!
First of all we need a simple Textform which we can find under Menu “Objects–>>Spline Primitive–>>Text” on top:
Once clicked, you will see it in your Mainview. Thats how it looks now:
I´m sure you know this panel on the right side of your Cinema 4d which is called Objectmanager. If you take a look there now, you will notice that you find that Textobject there too.
Once clicked you will see some attributes we could change. Related to the Textobject these options you can change, are similar to any other settings you would change in a Windows Textapplication like Words. So indeed you could now there start to type in another Textmessage and choose your Font, the Textalignment, Horizontal Spacing, Vertical Spacing and what ever you like. But for this Tutorial we will use the standard Textsettings. I just wanted to refer on that so that you later know how to set up the Fonts you want to use. You still can play around with that later.
So here is the Screenshot of this Objectmanager and Attributemanager:
Ok but lets go on now. We both noticed that our Text looks horrible flat and boring. We gonna change that now, as we need a 3d Text!
What we now need, is an Object which is something like a modificator Script. I mean more precisely that it will convert (extruding) our flat Textspline to a 3d Text.
To do so, we need that Object called “Extrude NURBS” and we will find it in the Menu “Objects–>>NURBS–>>Extrude NURBS” on top:
Once clicket, you will find that Object now in the Objectmanager too:
But thats not all as this step still doesnt change anything with our Text. In the Objectmanager we need to subordinate our Textobject under the Extrude NURBS Object. Its easy. Just hold-click (drag&drop) the Textobject and move it into the Extrude Object. As you can see, the Textobject is now a Sub-Object of the Extrude NURBS Object:
Now we can see the first major transformation of our Text:
But this is still not the Result we want because the Textedges are to much square. Lets fiddle some more!
We want that Text with more curve. So again look at the Objectmanager and click there on the Extrude Object so that we can make some changes in the Attributemanager for that Object. As we have the Object now loaded in the Attributemanager, we click now on the Tab called “Caps”:
Here we should change the Start and End Attribute from “Cap” to “Fillet Cap”.
Now lets finally admire our 3d Textobject:
And here comes, how it could look like if you add some selfmade Textures, Lights and so on:
That was easy or? Now you can repeat these Steps but play around with every single Setting you´ll find. Play some Trial and Error. Thats the way how you will find out more!
At the very end, I´ll give you some Bonus-Knowhow:
If you did ask your self what the Word on the textured Picture means… This Tutorial was intended to be used on a German Website of a Friend but I translated this “HowTo”. So here is the Bonus-Knowhow! This Word is German and means “Ready”, “Finished” or “Complete” in your Language .
YaY! We are fertig here! 🙂
I told you in “this Blogpost” that I did create a custom UI Skin for the Phoenix Viewer. Now I had a response from LordGregGreg and if I am finished with everything I can email him the files and things start rolling.
So I told him that I will monitor my own UI Skin for a while now. I think I will monitor it for a Week while I play Second Life. I think thats the way how I can make some adjustment if I find anything strange in the UI.. yea I would call it betatest on my own. But at the moment I didnt find anything strange. But better using it one week so that I did explore every single menu. Its a measure of precaution so that I dont send out a UI Skin with failure.
But everything seems that this Skin will be one of the alternative Phoenix Viewer UI´s in the future. At least you might be able to choose this one then in your option panel.
That makes me happy. The Phoenix Viewer gives me so much fun with Second Life and now I am able to give something back to this awesome Team which is responsible for it that this great Third Party Viewer stays alive.
I also noticed that they all are very friendly. Thats cool!
Ok I am back to work now.